Brawl - King Dedede - Common Section gameAnimCmd_ScrewCommon

  1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 100, wdsk: 0, kbg: 100, shield_damage: 3, bkb: 80, size: 2.88, x_offset: 0.0, y_offset: -1.0, z_offset: 5.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 100, wdsk: 0, kbg: 100, shield_damage: 3, bkb: 80, size: 2.88, x_offset: 0.0, y_offset: -1.0, z_offset: -5.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 130, wdsk: 0, kbg: 100, shield_damage: 3, bkb: 40, size: 2.88, x_offset: 0.0, y_offset: 9.0, z_offset: 5.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 130, wdsk: 0, kbg: 100, shield_damage: 3, bkb: 40, size: 2.88, x_offset: 0.0, y_offset: 9.0, z_offset: -5.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })